float x = 0; float inc; void setup(){ size(800, 400); smooth(); noStroke(); background(0); } void draw(){ inc += 0.01; float n = noise(inc) * 280; float m = n / 10; fill(255); ellipse(x, n, m, n); fill(100); ellipse(x, n, m , m * m/2); fill(255); ellipse(x, n, m-5 , (m * m/2)/2); fill(100); ellipse(x, n, m-7 , (m * m/2)/4); x = x + 1; if (x > width+40){ x = -100; } }